Here is a list of major ushin projects envisioned and tested, offline and online.
8 shapes for deliberation


face to face – ushin shapes offline

[images of charms, coasters, wearables, cards, centerpiece …]
Offline shapes and shape-based tools were fashioned with wood, cards, games, cardboard shapes, clay, cloth and laser printed. They function well as a mental framework for comprehensive thinking with or without tools.
u4u Paper Mockup
Booklet with card sets ushin
[download booklet]

Examples of face to face ushering
Examples of f2f deliberation
- round table class deliberation
- park bench co-counseling
- considering a move
- neighborly dispute
- relationship go-to
- kids in class holding up needs
- feedback for caterer
- nuanced discussion
- pattern recognition
- group counseling – undefined shapes for integrated emotional expression
- comparison of options
- meetups through Local Calendar Event
Imbue.im – a documusical about ushin – in the making

This creative endeavor is to test other instances of ushin online deliberation and collaboration and to artistically explain ushin shapes and why bother with them. See Imbue.im.
WordPress form as semantic screen
Community and University of Arizona students were invited to participate in face to face and website-based experiments during the several years of a community-wide course, What is Politics.
Most of the experiences were paper-based, using printouts that users filled in by hand. There were group meetings such as an analysis of the course itself. A prompt was posted in the center of a large board room table with the 8 shapes represented around the rim. Students walked around the table adding input related to their feelings, needs, suggestions … for teacher feedback and to spark deliberation.
One iteration of the semantic screen was a 3×3 grid of WordPress forms on the then ushin site.

u4u is the online user experience of tagging with ushin shapes using various interfaces, primarily displaying information on a semantic screen. The ushin semantic screen, or semscreen, is a gamified way to sort information by the 8 kinds of meanings.
Sorting information for basic meaning is the first step in deliberation.
u4u apps: built, in process and on hold
See ushin.org for an overview of ushin software, links to working models, public git repositories, and presentations.
u4u.io
The semantic screen is modeled by the first iteration of u4u, a react app using the Hypercore protocol.
See https://u4u.io for a working semscreen, pending backend for storage, sharing and other features. Code is at https://git.sr.ht/~ushin/u4u
Emacs instance

See ushin.org for a novel method for connecting peers for direct sharing of any file type, for people familiar with the Emacs environment. Emacs is a long-lived, community-driven, free software editor “plus” many features to make it easy and fun to develop U4U.

ushin.el demonstrated file sharing with an option to add ushin shapes
This is available in the emacs environment, and described at ushin.org.
Various Ideas for ushin software in gihub – since then to sourcehut

u4u – ushin apps: in process

The dev team’s priorities were to model ushin concepts and create a working peer to peer “backend” in a development community receptive to p2p connectivity ideas. For those familiar with emacs the software lets peers share files +/- ushin or other tags. There was discussion about whether and how peers would be publicly and privately ranked and included in lists of information sources.
The working minimum viable product app described above, u4u.io, currently displays the ushin “semscreen” semantic display, especially useful for tagging input with shapes. u4u.io currently lacks a “backend” for storing, sharing and handling semscreens.
The p2p sharing “backend” developed in the emacs environment allowed tagging with ushin “shapes” and unlimited file types.
Additional projects are in development or on the back-burner. The ulitmate goal is to offer tools toward a deliberative interface using u4u tools with open, decentralized distribution using existing and new protocols platforms and systems.
See dev.ushin.net/development for u4u current projects.
u4u – open online information sharing

Original concept and big picture
Originally the ushin network presented with a possibility of privacy within one’s own self-managed digital medical home. Features were envisioned to share only what we wanted to share only with people with whom we’d want to share our personal info.
People would strip their own identifiers and share generalized data with relevant factors to co-create a useful knowledge base for the benefit of everyone. A structure was conceived involving levels of groups chosen by people and other groups to curate and scrub personal data for anonymized statistics. New distributed federating technologies could potentially coordinate data and maximize privacy and stability.

Public benefit
Health related information stripped of personal identifiers would form an open public database. An informed public would freely access all kinds of information from different factors and perspectives. The system would be ongoing, ever changing, current and comparative. People’s informed choice based on shared health outcomes would drive best practices.

See imbue.im for the story of USHIN, Inc. and the role of deliberation in an evolving history of human health and freedom.
The ushin vision of a mature deliberation system has been to offer tools for people to easily tag input on semscreens and view input in various displays for finding, comparing, evaluating data toward a highly extendible shared database.

As free and open source gifts the ushin tools are freely offered for other platforms and websites to provide the ushin tools to their users.
When ushin shapes are recognized metadata by various platforms and protocols they become universal building blocks toward open, expanding, deliberation among disparate groups.
Users, groups and systems create and deliberate their own indexing systems, taxonomies, connecting terms, definitions, synonym and disambiguation techniques +/- ushin shapes. As a distributed system these may remain separate, and in time the building blocks will be deliberated to find common tools for handing input.
The shapes, ushin tags, may be recognized as “hooks” of a shared protocol with custom settings and curation guidelines and lists. Recent technologies have proven the concept*.
Semantic feedback – website input form

1ata – focused personal action app

1ata was conceived for people recovering from brain-injury. For fresh injury the app would convey prompts step by step, one at a a time. Users could find where things were in the home, review faces, names and roles, read facial expression for different moods, be reminded what to do at a specific time, and meet needs with custom strategies.
The main point of the semantic screen may be the only word or image on the screen, with related information by screen region, paced by recovery. More advanced uses of the program would help busy people find, compare, sort and handle contacts, events, tasks and messages, among common platforms and systems. An extension of David Allen’s “Getting Things Done” methodology, it would include an inbox, a scheduler and means of prioritizing and organizing one’s own information around tasks and private messaging with ushin shapes. Rather than plan complex tasks the app could prompt the next step.
u4few – notetaking for meetings

u4few was conceived as a program for taking notes during a meeting. It offered a timeline for topics and decision so it would be easy to find what was said by topic, person, time or tag, view related documents, and deliberate using shapes in a small group process.

The app idea used hat icons that people would choose as their avatar, to express a role in the group. People could have more than one hat in a meeting, therapeutic session, or dialogue.
The meeting app was designed to show points made within a period of time:

u4few introduced a way to indicate a guess, or question, to distinguish input from an author’s perspective with shape outlines:

u2u2u – an ushin dashboard

u2u2u was conceived as a dashboard for people to connect their own information with and among various platforms through custom filters for topics and other ushin shapes.
Examples include scheduling a simple reminder connected to several shapes and labels; constructing complex messages with nuanced content; connecting various sources of information around a topic, following up on parts of conversations, even single words..

Adoptacode
Adoptacode was an idea for software connecting community around ideas and developers and creatives who can make them happen. Site visitors could deliberate an object on the site and suggest features and offer payment when complete. Advanced interfaces would offer mockup of desired tools based on ushin screens.

On Imbue.im site visitors may be able to “swingasong” if they’d like to hear an a musician render a version, or adjust a score, or add a track. After selecting the segment someone could use the ushin screen to send a request with a proposal. Payments would be handled privately through personal connections, not through the webpage.
Contests for art could also be collaboratively judged with ushin shapes.
Going forward
Inspired by a successful working interface, u4u.io, and a working peer to peer file sharing system built for emacs users, the team seeks an extensible and accessible environments more accessible .
- develop alternative input for shape tagging in WordPress
- create models of collaboration and deliberation on Imbue.im
- explore cutting edge technologies, like pear or nostr for next iterations.
- develop annotation tools for the web using the ushin shapes
USHIN shapes interoperoperability
Initially inspired by federated systems, and wanting to include mainstream channels, developers of ushin discussed a way for tags to “float” among all sorts of communication instances through a shared protocol based on the ushin shapes.
Complete user control would require platform and device privileges.
Activity pub is an example of interoperable message sharing among participating fediverse nodes.
* Interoperability among instances
The concept of shared, interoperability is being realized by ActivityPub, a project of W3C. See to coordinate data sharing, attracting privacy-oriented systems like Mastadon and Peertube, as well as Facebook. ActivityPub promotes a specific decentralized social networking protocol that provides a APIs for client to server creating, updating and deleting content, as well as a federated server to server API for delivering notifications and content.
Mutual interoperability addresses the problem discovery. The internet began with minimal interoperability, e.g. Compuserve didn’t share messaging with Netscape. Later, social networking whether on centralized or decentralized, distributed networks in the Fediverse had made it difficult for people to find, compare, evaluate and share information without stepping into and out of walled gardens.
What ushin shapes provide is a level of utility for deliberation and the building of a universally shared and collectively pruned information network. Additionally such a system would allow greater diversity, autonomy, choices of publishing hosts which offer relative options for privacy. The adoption of ushin shapes has the potential to allow equalization of information control and personal, group agency regarding what information is displayed on one’s screen.

